RPG contributions to K12 learning
Role Playing Game (RPG). Teaching. Skills and competences. Creative learning. Digital Technologies.
One of the problems currently faced in elementary school is the students' lack of motivation. Associated with this, there is the difficulty for teachers to create new teaching materials simply and quickly. In this sense, this research, which is the subject of a master's thesis in the Professional Master's Degree in Informatics in Education under IFRS, focuses on the development of a virtual educational role-playing game model that allows teachers to easily create their own artifacts. The use of RPG games presents itself as an alternative insofar as the different scenarios can be suitable for the most different areas of knowledge. The use of educational technologies favors observation by the responsible teacher and also allows for remote play. After the development of the model, the research will include the creation of games by teachers and their application in the classroom for a qualitative case study. It is hypothesized that teachers will benefit from the proposed model and will be able to make use of these resources for didactic-pedagogical purposes.